

Used for long range.Ī crow flies upwards and divebombs down. This does not count towards the limit of summons. He summons a swarm of bees that rushes forward and hits several times. It will walk forward for a short time and then thrust upwards if the horns strike an opponent, it will deal significant damage and Knockback.Ĭhaos Exposure Swarm only occurs if Nero is on the ground and his Ultra meter is full, emptying it. Horned Beasts has a deer (specifically a buck), bursting out of his chest. SIDE SPECIAL: Chaos Release - Horned Beasts / Chaos Exposure Swarm It deals massive damage and launches on impact. Nero charges up the Phantom slash, cleaving in a large radius above and in front of him. NEUTRAL SPECIAL: Chaos Release - Phantasmic If you wish to destroy me, you need to destroy 666 lives at once." Ripping my body in half or crushing my head is meaningless.

What exists are 666 beasts-and lives equal to that number. While he exists, all sides of the battle must be cautious. Meanwhile, Nero must respect that if he is careless, it may be all but impossible for him to recover. Stage domination and pressure is Nero's specialty, and his opponents must respect his potential damage output. Thanks to his Lair of the Beast King ability, he can absorb and merge his existence with other beings afterwards, they lose their individuality and become one with the chaotic collective. Nrvnqsr does not identify himself as a vampire, but rather a chaotic, muddy space he only requires his beasts and devours the entirety of his victims as sustenance. Nrvnqsr (phonetically Nero) Chaos, otherwise known simply as Nero or Chaos, he became a Dead Apostle through magical research, as opposed to having blood sucked by a True Ancestor or another Dead Apostle. It's really kind of amazing how so many people feel obligated to post on a subject they have literally no knowledge of.The tenth of the Twenty-seven Dead Apostle Ancestors, and a living amalgamation of 666 beasts. Shards are intended to be a permanent piece of your character's progression through this raid tier, they were never intended to be destroyed, which is why Blizzard corrected it by making it impossible to do so. These aren't just little gems you craft that give you a +15 to a secondary stat, intended to be thrown out when you're done using it. Shards are more aiken to the Legendary Gems from Mists than anything else, especially since the Shards can also be upgraded over time to empower their affects. They were never intended to be overwritten and have another one picked up off the AH if you need it again.

They function like Gems only in the sense that you can socket them into a specific slot.

There's a reason why they can't even be destroyed - the Shards using the same Gem Interface is about the only thing they share in common with traditional gems - the fact that they were able to be destroyed by having another shard socketed into it was an oversight on Blizzard's part. The shards were never intended to be overwritten, you can't just go out and grab another one if you happen to overwrite a Shard you didn't intend to. but go off boo, do you.You know, except for the part where Shards aren't just upgraded gems.
