

- MONSTER HUNTER RISE NINTENDO SWITCH UPGRADE
- MONSTER HUNTER RISE NINTENDO SWITCH FULL
- MONSTER HUNTER RISE NINTENDO SWITCH PC
- MONSTER HUNTER RISE NINTENDO SWITCH SERIES

Textures are sharper in most cinematics cobblestone floors, clothing, market stalls. Looking at the settings, VRAM usage is barely being maxed out on modern GPUs, but compared to Switch's 4GB RAM allocation, it gives Capcom headroom to expand on quality.
MONSTER HUNTER RISE NINTENDO SWITCH PC
Switch already pushed respectable asset quality, but PC gets a clear edge in up-close shots of Master Hojo's mount, for example. In general the high-res texture option affects materials for character models, creatures in the field, and objects around the hub area.
MONSTER HUNTER RISE NINTENDO SWITCH UPGRADE
However, the upgrade in practice isn't as widespread as I'd hoped, though still notable where it appears. One of the biggest promises of the PC version is its boosted texture quality. In this case, our Titan RTX - a graphics card just a shade faster than an RTX 2080 Ti - pulls its weight, getting us to a 4K image, and the result is evident in our video analysis above. Even running on a Ryzen Threadripper 1950X CPU - an admittedly ageing model, and hardly ideal for gaming - there's no issue hitting 60fps at all. In motion, it's a satisfying improvement. Mesh detail - which covers draw distances for trees and objects far away - also bumps up to high, along with shadow quality. High-res textures are also switched on, along with ambient occlusion, dynamic shadows, and the foliage sway option. This effectively supersamples the picture from a higher base resolution for a cleaner image, on top of the existing FXAA and TAA techniques.

Maxing the game out on its 'high' global preset qualifies us for 150 percent image quality setting. As a result, a respectable number of extras are added to PC's graphics menu to help it along. Increasing the pixel count puts pressure on Capcom to make sure Rise's world also holds up under closer scrutiny. Of course, a simple bump to 4K and beyond isn't enough to impress on its own. Here's the Digital Foundry lowdown on the PC rendition of Monster Hunter Rise, complete with Switch comparisons. Meanwhile, Switch is capped to 30fps too, with occasional frame-pacing issues - though at least the frame-rate graph rarely wavers under 30fps in the opening few missions. Going back to the Switch release is hardly going to be flattering by comparison, and honestly it's to Switch's credit that it holds up as well as it does at a fixed resolution of 1344x756. Timing an attack wind-up, dodging, and using the new wire-bug mechanic to vault across large gaps - all becomes more precise at 60fps. On the frame-rate side, there's of course a knock-on benefit to its combat at 60fps too. Small details around the hub area are also more striking at a high pixel output. So how does PC stack up to Switch? Simply as a result of running at 4K resolution on PC, environments like the Shrine Ruins, with its dense thickets and scalable high-rises, become even easier on the eye. Nintendo's Tegra X1-driven console handled it well, though certain aspects fell short of even 2018's Monster Hunter World: the lack of shadow animation for trees being one, as well as a 50 percent animation speed on enemies at range.
MONSTER HUNTER RISE NINTENDO SWITCH SERIES
Monster Hunter Rise is also the first in the series built on RE Engine, the same as that of Resident Evil 7 and Village, allowing the team at Capcom to produce more open world environments on Switch with fewer loading screens, removing the partitioning of areas seen in the series thus far. It's a custom-made take on the series built first for Nintendo hardware, and remains an exclusive in the console space.

In fairness, the Switch version is remarkable on its own terms. So the basics are all present and correct - but does the new PC port address the technical trade-offs present on Switch, particularly given Monster Hunter Rise's move to a more taxing, open-ended world design? Equally, what other enhancements make the grade on PC? Higher resolutions, smoother higher frame-rates, and a suite of graphics options all play to PC's strengths as you'd expect, of course - as well as ultrawide monitor support and voice chat.
MONSTER HUNTER RISE NINTENDO SWITCH FULL
Almost a full year on from its Nintendo Switch release, a new PC Steam version of Monster Hunter Rise is out - at last letting us push past the fixed limits of an already superb Switch version.
